I'm pancelor, a lifelong hobbyist game programmer / game designer.
I like puzzle games, roguelikes, necrodancer, pico-8, and coding. Other stuff too, probably!
Out of all the projects showcased on this page, these are my favorite.
A worryingly recursive puzzle game about pushing boxes into other boxes. Rearrange the structure of the world itself to forge a path to the exit!
Variety Mega Jam 2020
I made 10 games in 10 days!
An exercise to see how hard it is to actually finish a game. (spoiler: it's hard)
(detailed blog post inside!)
An exercise in polishing all the ancillary aspects of a game.
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If you like my projects, join my mailing list so I can tell you about other cool stuff I'm making! I'll occasionally send announcements, devlog-style updates, fun little treats (beta levels for Inbox Unbox, maybe?), and you can of course unsubscribe whenever. If you're interested, enter your email here:
A cute game about getting ready for a monster party.
Guided Sock Meditation
A puzzle game about matching socks.
A hand-written 3D renderer! It doesn't use the GPU at all; instead it does fast (integer-only) math to rasterize triangles to the screen, one pixel at a time.
A game written in only 560 characters!
Purple Gun Game
An exercise in getting a game running on the Windows API (no SDL2 or other libraries) and adding some cool features (like code hot-reloading!)
Crypt of the NecroDecorator
A game about decorating an inn to remind the visiting monsters of home.
A little Spelunky-inspired game. This was mainly an exercise in making a platformer with good game-feel (coyote frames, etc)
PuzzleScript Level Select
I added a level select screen to the PuzzleScript engine.
A recreation (with a twist!) of a boss from Crypt of the NecroDancer.
A fun little animation, written as a pico-8 cartridge that fits inside a tweet.