Made over 2 weeks for lowrezjam 2020. An exercise in making a platformer with “good game feel” (coyote frames, automatic x-adjustment when hitting the edge of an overhang, queued jump inputs, etc)
Play it online here.
This was my first time doing procgen, I think? That was a fun learning experience. I basically re-implemented Spelunky’s level generation by following this excellent explanation. Also, I feel like a switch has flipped in my brain about coordinate systems – there is no “correct” way to do coordinates; you just interpret some numbers however you want.
I wish I had spent more time making this into a “real game” – there’s some good platformer feel and some decent level generation, but the game overall isn’t very gripping. I would have liked to have added some powerups or items or something.